You can read the full story of System Shock's creation here. Grossman, for example, is credited with the idea of telling the story through audio-logs, with programmer Rob Fermier stating "There was a desire to have the mechanics be a little more degetic in their nature." Grossman cites several inspirations for the audio log idea, including a game called Pool of Radiance, and a scene in The Fellowship of the Ring "when they're in Moria and Gandalf is reading out the record the dwarves have kept of their downfall." It also reveals one of the alternative titles for System Shock was BIOSfear "which is like computer BIOS, and sort of like 'biosphere' also'" Fermier elaborates. The report unearths a couple of other interesting facts about System Shock's origins.
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